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ZOM Concepts
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Selecting Objects for Processing
- Selecting a Set of Objects
- Selection Criteria
- Selecting by Name
- Selecting by Keyword
- Selecting Previously Selected Objects
- Selecting by Status Properties
- Selecting by the Defined Property
- Selecting by the Exists Property
- Selecting by the Selected Property
- Selecting by the Locked Property
- Selecting by the Active Property
- Selecting by the Data Property
- Selecting by the Datasave Property
- Selecting by the Compilable Property
- Selecting by the Compilestatus Property
- Selecting Unreferenced Objects
- Selecting by Dependency Explosion
- Selecting by Dependency Implosion
- Selecting by Named Set
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Processing Options
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Object Dependencies
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Object Maintenance
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Exporting and Importing Objects
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Team Development Projects
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Configuring ZOM
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ZOM Commands
- ZOM Commands
- ZOMCat
- ZOMCompile
- ZOMCompileBoot
- ZOMConfig
- ZOMCopy
- ZOMCreate
- ZOMCrtBoot
- ZOMDataLoad
- ZOMDataSave
- ZOMDDBoot
- ZOMDelete
- ZOMDestroy
- ZOMDiagnose
- ZOMDiff
- ZOMDisable
- ZOMEnable
- ZOMErase
- ZOMExec
- ZOMExport
- ZOMFixUp
- ZOMGenHelp
- ZOMList
- ZOMMake
- ZOMMove
- ZOMPermBoot
- ZOMReCreate
- ZOMReName
- ZOMReset
- ZOMStatistics
- ZOMTouch
- ZOMUnCompile
- ZOMViewLog
- ZOMSet
- ZOMImport
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Advanced Topics
The Peer-to-Peer Development Approach
Another common approach to team development projects is to maintain separate development environments for each developer and synchronize the development environments from time-to-time by merging changes from one environment directly into another. This approach is referred to as peer-to-peer development.
Peer-to-peer development is similar to master-slave development except there is no master environment. Each development environment exchanges information directly among one another. For example, if Steve and Carol from our master-slave scenario were instead operating in a peer-to-peer environment, they would import changes directly from one to the other rather than into the master.
The mechanisms provided by ZOM to support peer-to-peer development are the same as those for master-slave development as shown above. The only significant difference is that changes are merged directly into another development environment rather than a master environment.
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