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ZOM Concepts
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Selecting Objects for Processing
- Selecting a Set of Objects
- Selection Criteria
- Selecting by Name
- Selecting by Keyword
- Selecting Previously Selected Objects
- Selecting by Status Properties
- Selecting by the Defined Property
- Selecting by the Exists Property
- Selecting by the Selected Property
- Selecting by the Locked Property
- Selecting by the Active Property
- Selecting by the Data Property
- Selecting by the Datasave Property
- Selecting by the Compilable Property
- Selecting by the Compilestatus Property
- Selecting Unreferenced Objects
- Selecting by Dependency Explosion
- Selecting by Dependency Implosion
- Selecting by Named Set
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Processing Options
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Object Dependencies
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Object Maintenance
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Exporting and Importing Objects
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Team Development Projects
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Configuring ZOM
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ZOM Commands
- ZOM Commands
- ZOMCat
- ZOMCompile
- ZOMCompileBoot
- ZOMConfig
- ZOMCopy
- ZOMCreate
- ZOMCrtBoot
- ZOMDataLoad
- ZOMDataSave
- ZOMDDBoot
- ZOMDelete
- ZOMDestroy
- ZOMDiagnose
- ZOMDiff
- ZOMDisable
- ZOMEnable
- ZOMErase
- ZOMExec
- ZOMExport
- ZOMFixUp
- ZOMGenHelp
- ZOMList
- ZOMMake
- ZOMMove
- ZOMPermBoot
- ZOMReCreate
- ZOMReName
- ZOMReset
- ZOMStatistics
- ZOMTouch
- ZOMUnCompile
- ZOMViewLog
- ZOMSet
- ZOMImport
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Advanced Topics
Registering an Object
For ZOM to know about an object, the object must first be registered. The registration process requires no effort on your part since registration is automatic and occurs when you use a ZOM service. Each ZOM service quickly searches for any unregistered objects and registers them in the knowledge base.
When an object is registered, it is assigned an object key that uniquely identifies it. The object key is used internally by ZOM to track the object during its lifetime, even if the object changes name or location. ZOM also uses the object key to track objects that are maintained at several separate development sites.
After registration, ZOM knows the object exists. However, at this point, ZOM knows very little about the object beyond its name, type, and object key. For ZOM to understand more about the object, you must “touch” the object.
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